Use Of Virtual Reality For Understanding Perception Of Motion
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Use Of Virtual Reality For Understanding Perception Of Motion
Article Introduction
How cnrs and renault research are making use of virtual reality to develop its understanding of the mechanism involved in perception of space and motion.

Article Description
CNRS and the Renault research department have set up a joint research team, the virtual-environment motion perception and control laboratory (LPCMV), to study response of individual while driving under different circumstances. The new laboratory will be investigating drivers perception and interpretation mechanisms, to develop a better understanding of the way individuals interact with their environment when performing tasks such as driving a car.

This joint approach will help in the optimization of virtual-reality tools. Similarly ultimate simulator is a very high performance dynamic simulator, developed under the European eureka project. The investigation of perception of motion using the simulator will enable to understand multi-sensory integration mechanisms, which could be further used application in design, production and validation of new user interface systems.

The stereoscopic lighting simulator with 210 per cent cylindrical immerse screen developed under the European claresco project was made for studying ability of the eye under different visibility conditions in order to develop new generation vehicle lighting systems, such as cornering lights. Virtual reality at the other end is a large-scale stereoscopic image wall fitted with head motion sensors and haptic(touch-based) force feedback devices, which helps to study distance perception in proximal environment (close to body) and conduct experiments on driven-position ergonomics and architecture. Other areas, which are under study, include sensation of displacement (acceleration, braking, etc) and driver perception of the immediate environment, starting with the vehicle cabin. Visuo-vestibular integration (vision and inner ear) during displacement, dynamic user interfaces and haptic (touch-based) per captions. Scientists will be observing the way drivers use controls, and measuring how dashboard interfaces (screens, switches, voice command, etc.) affect driving practice.

These researches will help scientist in understanding the problem faced by an individual while driving in real environment and it will also help to develop the required equipment and add new features to a vehicle, which will further ensure reliability and efficiency. In addition to these, such experiments will help renault to improve its simulation systems.
Posted : 9/17/2005

Use Of Virtual Reality For Understanding Perception Of Motion